Real-Time Graphics Engineer, ML & Tech Art

Deep low-level experience with C/C++, Python, and shader languages. Passionate about building tools, rendering techniques, and interactive systems.

In Progress GPU LLM Inference Sharding

GPU LLM Inference Sharding

A homelab-scale experiment in running larger local language models by sharding inference across affordable used GPUs, PCIe layouts, and networked nodes.

  • LLM Inference
  • CUDA
  • Homelab
  • Benchmarking
Completed Substance Designer Tree Bark

Substance Designer Tree Bark

A short material study focused on building convincing bark detail and surface breakup in Substance Designer.

  • Substance Designer
  • Substance Painter
  • Materials
  • Environment Art
  • Unreal Engine

Blog

Personal Thoughts and Experiments

A separate writing space for process notes, experiments, and thoughts that do not need to live inside project pages.

Open the blog
Apr 4, 2026 Hello Blog

Hello Blog

Welcome to my blog where I will talk about anything and everything.

  • Blog
  • Econ
  • Philosophy
  • Business