Vulkan Hardware Accelerated Real-time Raytracing
- Gary Yang
- 1 day ago
- 1 min read
This is a hardware accelerated path-tracing renderer using Vulkan 1.4. It has features such as history tracking, and procedural denouncing along with the standard accumulation algorithm for Monte Carlo based path-tracing

With Denoising
Without Denoising
Future Project plans
ML based denoising (self trained)
I want to use this raytracer to generate before and after data so I can train a denoising model.
More Vulkan Pipeline support
I want to add more vk Pipeline support as well as clean up some of the implementation.




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