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Vulkan Hardware Accelerated Real-time Raytracing

  • Writer: Gary Yang
    Gary Yang
  • 1 day ago
  • 1 min read

This is a hardware accelerated path-tracing renderer using Vulkan 1.4. It has features such as history tracking, and procedural denouncing along with the standard accumulation algorithm for Monte Carlo based path-tracing




With Denoising


Without Denoising


Future Project plans

ML based denoising (self trained)

  • I want to use this raytracer to generate before and after data so I can train a denoising model.

More Vulkan Pipeline support

  • I want to add more vk Pipeline support as well as clean up some of the implementation.

 
 
 

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