top of page
Search

Differed Shading in OpenGL

  • Writer: Gary Yang
    Gary Yang
  • Jan 2
  • 1 min read

This was a dive into the process of creating textures and various texture maps to be composed into the final frame output.

Full image with each of the buffers also shown from left (color, position, normal, depth)
Full image with each of the buffers also shown from left (color, position, normal, depth)

 
 
 

Comments


bottom of page